Raineiro Cobos's profile

Dizmember modeling pieces

I was hired to create some models for an upcoming mobile videogame called "Dizmember".
The idea is model in 3D the different pieces of the characters to later made of those pieces the sprites for later programing.
The challenge with this project is to model the pieces based on previous concept drawings, when I have the low-resolution model ready, I have to unwarp the texture coordinates; essentials for the next process, later using the low-resolution mesh to create  high resolution mesh to sculpt the details and create the texture maps on Mudbox, here I extract the relieve information trough a displacement texture map, and also extract the texture on the diffuse and specular channel to reuse them in the low-resolution mesh.
This new low-resolution mesh I exported into a previously rigged character to create the different sprite poses required for the game.
The experience was challenging due my knowledge on sculpting tools was very basic, and I decided to pick Mudbox as my sculpting tool because I'm more familiar with Autodesk products, during my learning curve on the application I had to figured it out how to create my pipeline and process, sometimes I was frustrated to don't know how to do it, but thanks this I achieve the enough experience to tailoring the tools and the process to fit them into the project.

At the end in this first phase I realized 24 different pieces between, legs, torsos, arms and heads, hope to share soon more information about the game.

Here's the game for Android users:
https://play.google.com/store/apps/details?id=com.appsolution.dizmember&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5hcHBzb2x1dGlvbi5kaXptZW1iZXIiXQ..
iPhone version is coming.
Final version of textures applied into an low-resolution model.
Final result of the head with their different sprites whit he textures and normal map applied on a low-resolution mesh. First image is the concept art reference image provided.
Screen capture of the program showing low-resolution mesh, texture coordinates unwarp and materials
Hi-resolution image from Mudbox, first image sculpting no texture, second, texture applied with flat light treatment and the third is the model with a standard illumination.
Sample of the different texture maps extracted and used in the model.
hi-resolution sculpted models with textures.
Sample of the look of the sprites pieces.
Dizmember modeling pieces
Published:

Dizmember modeling pieces

3d model sculpted pieces for a mobile game sprite images.

Published: